The REMOWA serious game focuses on exercising, applying and improving communication, digital, and remote management skills; the knowledge and (game-simulated) hands-on experience to be acquired through the game are embedded as goals to be achieved within the game.PLAY Scenario 1 PLAY Scenario 2
Open educational resources based on the REMOWA units of learning outcomes. Versatile training materials are created to support theoretical and practical learning on HR skills, competences, attitudes, use cases & management processes.
This report defines the structure and characteristics of the REMOWA VET curriculum so as to enable HR professionals to acquire specific skills along for managing effectively a remote workforce pedagogical resources.
The REMOWA VET curriculum, referenced to the 5th and 6th EQF level, is organized around 6 modules, which are further broken down into 30 learning units.
The report analyses the main evidence drawn from skills gathering activities (primary and secondary research) to define REMOWA learning outcomes, setting the foundations for an up-to-date (modular) curriculum in managing a remote workforce.Download report here